I have made a bigger-scale outside environment in Unreal Engine 5 with foliage , based on the concept art of Kateryna Kyrkach.
https://www.artstation.com/kirkat
I really wanted to dive more into foliage and thought the concept matched that very well!
While working on this environment, I was actively receiving feedback from Timothy Dries from Beyond Extent Discord server during WIP Wednesday and I'm really thankful for the tips and feedback I received during the process! I also received feedback in the Dinusty Empire Discord server, which was also very helpful and I'm incredible thankful!
https://www.artstation.com/timothydries
I started directly in engine for the blockout, during the early stages I used placeholder models for the Palm trees, Hippo skull and plants. My main goal was to get the angle and composition matching with the concept art, while adjusting the lighting in the process. I spend around 2 months working on this environment, I started working on this before I joined the Beyond Extent team challenge and continued somewhere in December again. I also started freelancing which gave me less time to work on this during the week, but I still managed to find time to chip away at it!
Video
Decals
Palm tree swaying