Twilight Tavern

I'm super excited to share my latest personal project, Twilight Tavern, created in Unreal Engine 5.5!
During this project, I wanted to force myself to learn more and implement trimsheets/tileable textures as much as possible. I also explored more about modular environment assets. It's still not perfect, but I did learn and grow a lot during this project! This was quite a challenge at the beginning, but thanks to the feedback and tips of Timothy Dries, I was able to achieve my goals and managed to get as close to the concept as possible!
https://www.artstation.com/timothydries

I also want to thank Jeremy Estrellado for providing me feedback during the livestream! The feedback really helped me a lot, and I really appreciate it.
https://www.artstation.com/dinusty

The environment is based on the concept art of Duowei Feng. Thank you for allowing me to use your work to recreate in 3D!
https://www.artstation.com/fengduowei

I wrote a little breakdown on this environment, if you want to check that out, here is the link:
https://www.artstation.com/blogs/lilibruijn/WBvzV/twilight-tavern-breakdown

Video render

Assets render

Assets render

Assets wireframe

Assets wireframe

Modulair parts

Modulair parts

Modulair parts wireframe

Modulair parts wireframe

Modulair parts

Modulair parts

Modulair parts wireframe

Modulair parts wireframe

Lamp & Teacattle

Lamp & Teacattle

Trimsheet textures

Trimsheet textures

Tiletable textures + floor and banner textures

Tiletable textures + floor and banner textures

Green for metallic trimsheet & blue for wood trimsheet

Green for metallic trimsheet & blue for wood trimsheet

Lighting

Lighting

Progress gif

Progress gif