I'm super excited to share my latest personal project, Twilight Tavern, created in Unreal Engine 5.5!
During this project, I wanted to force myself to learn more and implement trimsheets/tileable textures as much as possible. I also explored more about modular environment assets. It's still not perfect, but I did learn and grow a lot during this project! This was quite a challenge at the beginning, but thanks to the feedback and tips of Timothy Dries, I was able to achieve my goals and managed to get as close to the concept as possible!
https://www.artstation.com/timothydries
I also want to thank Jeremy Estrellado for providing me feedback during the livestream! The feedback really helped me a lot, and I really appreciate it.
https://www.artstation.com/dinusty
The environment is based on the concept art of Duowei Feng. Thank you for allowing me to use your work to recreate in 3D!
https://www.artstation.com/fengduowei
I wrote a little breakdown on this environment, if you want to check that out, here is the link:
https://www.artstation.com/blogs/lilibruijn/WBvzV/twilight-tavern-breakdown
Video render