I'm really excited to share my latest personal project, Evergrove, created in Unreal Engine 5.7!
The past 10 weeks, I had the opportunity to follow a mentorship with M3DS Academy! I took part in the Stylized Environment art course and received personal guidance during those 10 weeks with the instructors Simon Zafirovski and Mario Stojanov.
https://www.artstation.com/stojanovmario
https://www.artstation.com/zafirovskisimon
For this course, I picked the concept art of QY/ZephyrZeng, I really loved the orange colors in his concept, and I really liked the building designs.
https://www.artstation.com/zengqingyun9
During the course, I learned a lot of new things, like RGB masking. I knew it existed, but I had never used it before. This was also the first time I used the software Gaea to create the mountains in the background, and creating textures for it in Substance Designer.
During the mentorship, I learned a lot about lighting as well. I re-did the lighting twice and worked together with my mentor Simon Zafirovski to get the perfect lighting!
Main render video
Vertex painting
RGB mask setup
Watershader