Evergrove

I'm really excited to share my latest personal project, Evergrove, created in Unreal Engine 5.7!
The past 10 weeks, I had the opportunity to follow a mentorship with M3DS Academy! I took part in the Stylized Environment art course and received personal guidance during those 10 weeks with the instructors Simon Zafirovski and Mario Stojanov.
https://www.artstation.com/stojanovmario
https://www.artstation.com/zafirovskisimon

For this course, I picked the concept art of QY/ZephyrZeng, I really loved the orange colors in his concept, and I really liked the building designs.
https://www.artstation.com/zengqingyun9

During the course, I learned a lot of new things, like RGB masking. I knew it existed, but I had never used it before. This was also the first time I used the software Gaea to create the mountains in the background, and creating textures for it in Substance Designer.
During the mentorship, I learned a lot about lighting as well. I re-did the lighting twice and worked together with my mentor Simon Zafirovski to get the perfect lighting!

Main render video

Main render

Main render

House & Trees Render

House & Trees Render

Big tree Render

Big tree Render

Mountain Render

Mountain Render

Foliage Render

Foliage Render

Crates and Barrels Render

Crates and Barrels Render

Crate Wireframe & Textures

Crate Wireframe & Textures

Barrel Wireframe & Textures

Barrel Wireframe & Textures

RGB Masks

RGB Masks

Trimsheets

Trimsheets

Tileable textures

Tileable textures

Trimsheet texture breakdown

Trimsheet texture breakdown

Building Breakdown

Building Breakdown

Barrel sculpt

Barrel sculpt

Door sculpt

Door sculpt

Vertex painting

RGB mask setup

Watershader